How to Search Games by Board and Pawn Structure
This guide shows how to search a libscid database for games matching pawn structures and material distributions (such as French Defence pawn chains) using the C ABI.
1. Overview of Symbols
scid_search_board_criteria_create: Allocates a board search criteria builder handle.scid_search_board_criteria_target_position_set: Specifies the reference board position against which material and structure comparisons are made.scid_search_board_criteria_pawns_set: Configures whether pawn structures must match identically.scid_search_board_criteria_files_set: Configures file-matching flexibility.scid_database_search_board: Executes the board search across the database collection, populating a filter.scid_search_board_criteria_free: Releases the search criteria builder handle.
2. Complete Recipe
#include <scid/scid.h>
#include <stdio.h>
#include <string.h>
static int
check(
scid_error error,
const char* call)
{
if (error == SCID_OK)
{
return 1;
}
fprintf(stderr, "%s failed with scid_error %hu\n", call, error);
return 0;
}
int
main(void)
{
const char* pgn = "[Event \"French Defense\"]\n"
"[White \"Short, Nigel\"]\n"
"[Black \"Anand, Viswanathan\"]\n"
"[Result \"0-1\"]\n\n"
"1. e4 e6 2. d4 d5 0-1\n\n"
"[Event \"Italian Game\"]\n"
"[White \"Kasparov, Garry\"]\n"
"[Black \"Karpov, Anatoly\"]\n"
"[Result \"1/2-1/2\"]\n\n"
"1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 1/2-1/2\n\n"
"[Event \"French Defense Two\"]\n"
"[White \"Leko, Peter\"]\n"
"[Black \"Bareev, Evgeny\"]\n"
"[Result \"1-0\"]\n\n"
"1. e4 e6 2. d4 d5 3. Nc3 Nf6 1-0\n";
/* Target position after 1. e4 e6 2. d4 d5 (French pawn structure) */
const char* french_fen = "rnbqkbnr/ppp2ppp/4p3/3p4/3PP3/8/PPP2PPP/RNBQKBNR w KQkq - 0 3";
scid_database* database = NULL;
scid_position* french_position = NULL;
scid_filter_id filter_id = 0;
scid_search_board_criteria* criteria = NULL;
char diagnostic[1024];
size_t diagnostic_size = 0;
size_t imported_count = 0;
size_t matched_count = 0;
size_t matched_indices[2] = {0};
size_t listed_count = 0;
if (!check(
scid_database_create_memory("search-board-demo", &database),
"scid_database_create_memory") ||
!check(
scid_database_import_pgn(
database, pgn, strlen(pgn), diagnostic, sizeof(diagnostic), &diagnostic_size,
&imported_count),
"scid_database_import_pgn") ||
imported_count != 3 ||
!check(
scid_position_create_from_fen(french_fen, &french_position),
"scid_position_create_from_fen"))
{
fprintf(stderr, "Initialization failed: %.*s\n", (int)diagnostic_size, diagnostic);
scid_position_free(french_position);
scid_database_free(database);
return 1;
}
if (!check(scid_database_filter_create(database, &filter_id), "scid_database_filter_create") ||
!check(scid_search_board_criteria_create(&criteria), "scid_search_board_criteria_create") ||
!check(
scid_search_board_criteria_position_set(criteria, french_position),
"scid_search_board_criteria_position_set") ||
!check(
scid_search_board_criteria_match_set(criteria, SCID_BOARD_SEARCH_MATCH_PAWNS),
"scid_search_board_criteria_match_set") ||
!check(
scid_search_board_criteria_include_variations_set(criteria, 0),
"scid_search_board_criteria_include_variations_set") ||
!check(
scid_search_board_criteria_include_flipped_set(criteria, 0),
"scid_search_board_criteria_include_flipped_set"))
{
scid_search_board_criteria_free(criteria);
scid_position_free(french_position);
scid_database_free(database);
return 1;
}
if (!check(
scid_database_search_board(
database, SCID_FILTER_ALL_GAMES, filter_id, criteria, NULL, NULL, NULL, NULL),
"scid_database_search_board") ||
!check(
scid_database_filter_game_count_get(database, filter_id, &matched_count),
"scid_database_filter_game_count_get") ||
matched_count != 2 ||
!check(
scid_database_filter_game_indices_get(
database, filter_id, "d+", 0, 2, matched_indices, 2, &listed_count),
"scid_database_filter_game_indices_get") ||
listed_count != 2 || matched_indices[0] != 0 || matched_indices[1] != 2)
{
scid_search_board_criteria_free(criteria);
scid_database_filter_delete(database, filter_id);
scid_position_free(french_position);
scid_database_free(database);
return 1;
}
printf("imported games: %zu\n", imported_count);
printf("matched games for French Pawn Structure: %zu\n", matched_count);
printf("matched game indices: %zu, %zu\n", matched_indices[0], matched_indices[1]);
scid_search_board_criteria_free(criteria);
scid_database_filter_delete(database, filter_id);
scid_position_free(french_position);
scid_database_free(database);
return 0;
}
3. Key Concepts and Patterns
Structural Pawn Searches
scid_position* position = NULL;
scid_position_create_from_fen(french_fen, &position);
scid_search_board_criteria* criteria = NULL;
scid_search_board_criteria_create(&criteria);
scid_search_board_criteria_target_position_set(criteria, position);
scid_search_board_criteria_pawns_set(criteria, 1); /* Match pawn structure */
scid_filter_id filter_id = 0;
size_t matched_count = 0;
scid_database_search_board(database, criteria, &filter_id, &matched_count);
printf("Matched %zu games with similar pawn structure\n", matched_count);
scid_search_board_criteria_free(criteria);
scid_position_free(position);