libscid
0.1.0
Chess applications made easy.
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decode.h
Go to the documentation of this file.
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/*
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* Copyright (C) 2018 Fulvio Benini
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*
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* This file is part of SCID (Shane's Chess Information Database).
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*
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* SCID is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation.
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*
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* SCID is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with SCID. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#pragma once
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#include "scid/core/game.h"
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#include "scid/core/movetext_location.h"
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#include <cstddef>
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#include <string>
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namespace
scid::core::pgn {
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struct
ParseLog
{
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std::string log;
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unsigned
long
long
n_bytes = 0;
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unsigned
long
long
n_lines = 0;
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unsigned
long
long
n_games = 0;
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};
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bool
parseGame
(
const
char
* input,
size_t
inputLen,
scid::core::Game
& game,
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ParseLog
& log);
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bool
parseGame
(
const
char
* input,
size_t
inputLen,
scid::core::Game
& game,
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scid::core::MovetextLocation
& location,
ParseLog
& log);
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}
// namespace scid::core::pgn
scid::core::Game
Definition
game.h:85
scid::core::MovetextLocation
Definition
movetext_location.h:11
scid::core::pgn::parseGame
bool parseGame(const char *input, size_t inputLen, scid::core::Game &game, ParseLog &log)
Convert PGN text into a core Game object.
scid::core::pgn::ParseLog
Format and store errors.
Definition
decode.h:36
libs
core
include
scid
core
pgn
decode.h
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