libscid 0.1.0
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scid::core::GameCursor Member List

This is the complete list of members for scid::core::GameCursor, including all inherited members.

currentPosition() const (defined in scid::core::GameCursor)scid::core::GameCursor
currentVariation() const (defined in scid::core::GameCursor)scid::core::GameCursor
enterVariation(std::size_t index) (defined in scid::core::GameCursor)scid::core::GameCursor
exitVariation() (defined in scid::core::GameCursor)scid::core::GameCursor
GameCursor(const Game &game) (defined in scid::core::GameCursor)scid::core::GameCursorexplicit
isAtEmptyVariation() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtGameEnd() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtGameStart() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtLineEnd() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtLineStart() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtVariationEnd() const (defined in scid::core::GameCursor)scid::core::GameCursor
isAtVariationStart() const (defined in scid::core::GameCursor)scid::core::GameCursor
location() const (defined in scid::core::GameCursor)scid::core::GameCursor
movesToCursor() const (defined in scid::core::GameCursor)scid::core::GameCursor
next() (defined in scid::core::GameCursor)scid::core::GameCursor
nextMove() const (defined in scid::core::GameCursor)scid::core::GameCursor
ply() const (defined in scid::core::GameCursor)scid::core::GameCursor
previous() (defined in scid::core::GameCursor)scid::core::GameCursor
previousMove() const (defined in scid::core::GameCursor)scid::core::GameCursor
restore(MovetextLocation location) (defined in scid::core::GameCursor)scid::core::GameCursor
toEnd() (defined in scid::core::GameCursor)scid::core::GameCursor
toPly(std::size_t ply) (defined in scid::core::GameCursor)scid::core::GameCursor
toStart() (defined in scid::core::GameCursor)scid::core::GameCursor
variationCount() const (defined in scid::core::GameCursor)scid::core::GameCursor
variationDepth() const (defined in scid::core::GameCursor)scid::core::GameCursor
variationIndex() const (defined in scid::core::GameCursor)scid::core::GameCursor